3.2…The Good, the Bad and the Ugly
I was going to do a couple of posts on Gnomish culture, but between real life rearing its ugly head and 3.2 dropping, I haven’t had much of a chance to put that together. And while 3.2 still didn’t bring me my attack bunnies to let loose upon my enemies, I still enjoyed most of what the patch had to offer. Below I highlight some of the Good, the Bad and of course (cause I couldn’t resist) the Ugly.
The Good
Jeeves: First and foremost, we have the new engineering changes implemented. The very first day of the patch I went looking for my Jeeves pattern. I farmed the area in front of the library in Storm Peaks and had my pattern within 10 minutes (and that’s with at least 3 other people out there farming for it). The mats were fairly extensive, but I was able to put Jeeves together in a couple of days. As soon as I made him, I immediately went outside the engineering shop in Dalaran and used him to access my bank. Yes, I know I could have merely walked another 20 feet or so and gone into the bank …but where is the fun in that?! I used Jeeves there because I can! And its so convenient (only a 1 hr cooldown), so I don’t have to fill my bags with extra supplies “just in case”. I can leave all the extras in the bank and if I need more partway through a raid or while questing, I just drop Jeeves and “voila!” I can get whatever I need and deposit anything valuable that I’ve picked up.
Dalaran Auction House: The second coolest thing is having access to an Auction House in Dalaran. It’s wonderful! Now I don’t have to go through the portal to Ironforge and use my hearth to get back everytime I need something off the AH. When I was making Jeeves, I would buy what I needed, run across the street to the mailbox and then back to the Engineering shop (which has an anvil) to craft the part I needed. It was like a one stop shop! Now if I’m short on supplies before a raid, it’s a really quick trip before heading off to the meeting stone. If Jeeves didn’t convince you to switch to engineering, then the Dalaran AH should!
Trial of the Champion:I’ve done the heroic 5-man twice now, the 5-man normal numerous times and the 10-man once. So far I like how the encounters go (yes, even the jousting part doesn’t bother me too much). The gear drops from the regular 5-man instance is great and is a good way to quickly gear up a fresh 80 with Naxx level gear (which is convenient for people who are leveling alts to raid with). The best part is when you die, you can just release and run back in without missing too much of the fight. This comes in really handy for me when I have to fight those warrior guys. It seems that one of them is always in a whirlwind and I end up dying quite a lot. After my 2nd rez during this encounter, I just stood near the ranged and threw my ultra cool ninja stars at them (take that!) until there was only one left before jumping back in the fray.
The 10-man version (Northrend Beasts encounter) was fun. It has a definite Ring of Blood/Amphitheater of Anguish feel going on and there is little time to rest up/heal between the encounters. It took our guild a few tries to get past those nasty worms, but in the end we were able to get it. Yay!! I hope to try the other encounters as they are released.
Changes to the Emblems:Now you’ll notice that I also have this listed under bad (see below). The part of it I do like is having access to lots of new super uber gear. A way to gear up much faster than you would just by raiding once a week. However, the system does have some drawbacks…
The Bad
Changes to the Emblems: While I think it is admirable and wonderful to want to make gear more available to the average, non-raider and the casual raiders (like me)…I am torn about doing it this way. I think that being able to get T8.5 epics with just running heroics makes people have less interest in raids like Ulduar-10 and makes WAY too many people interested in heroics (which, for those of us in Naxx/Ulduar gear, heroics are pretty much a chocolate cake walk). You can get better gear just by running Heroic UP, which can be done in less than 20 minutes and you can run it everyday for emblems instead of just once per week. I just bought my T8.5 helm, which is a higher level than the T8 pants that I patiently waited to drop in Ulduar-10.
I think a better implementation would have been to have the heroics drop Emblems of Valor, but offer a trade up system for Emblems of Conquest (like every 3 EoV could be traded in for 1 EoC). This would still make heroics attractive and gear accessible to the casual player, but it would be quicker for those of us who raid to continue along that path rather than spend all night chaining heroics (if you can get in) to get our gear at lightning speed and waiting around for the next patch to hit. In all honesty, I’m not sure I’ll roll on any of the T8 pieces that drop for me in Ulduar…why lose my spot on the loot list when I will be able to buy better in a week or two?
Maybe its just me, but I sometimes like things to take a while to earn…it makes it seem that much more special when I get what I’ve been saving for. I don’t mind so much the changes to make leveling easier, but to me the game really begins at 80 and I want the end game to last a little longer so I can enjoy it all the way to the next patch! I know, I don’t have to buy the emblem gear, but since I don’t run 25-man Ulduar, I won’t have the chance at such gear…and I don’t want to fall behind everyone else.
2v2 Arena: Even though you will now be able to buy more of the higher-end pvp gear with a 2v2 team than originally planned, a couple of the pieces of gear and all titles/rewards will not be attainable in this bracket anymore. Maybe it’s because I’m a rogue, but I really, really like competing in 2v2. Now I hold no illusions that I would ever get a high enough arena score to actually get titles/rewards…but I like my delusions of grandeur and don’t like that I will be unable to pretend I’m aspiring to those illusions in future. Oh well, I guess I’ll have to play 3v3 instead.
The Ugly
The Door Boss:
Additional instances cannot be launched, please try again later.
Additional instances cannot be launched, please try again later.
Additional instances cannot be launched, please try again later.
Additional instances cannot be launched, please try again later.
Additional instances cannot be launched, please try again later.
Now, anyone who often experienced this message on their server BEFORE patch 3.2, could only predict that this was going to get worse come 3.2 with the brilliant idea to drop Emblems of Conquest in heroics. Earlier in the evenings, it might only take you 10-15 minutes of headbutting a door boss before he lets you in, but if it is later in the evening, you could be bashing your head all night and still not get in. More than once in the last week I’ve had groups disband after more than 30 minutes of not being able to get into a heroic…and these were Northrend instances. I have a guildie that tried for two days to get into Dire Maul with no success and it does seem that the older instances are even more difficult to get into. Whether this is by accident or design, it is certainly frustrating. Hopefully once people get their emblem gear, this type of occurrence will lessen a bit, but I’m not counting on that happening any time soon.
On those nights where I’m getting my head bashed in repeatedly by the swirly green portal, I often tab out and reread Galyan’s wonderfully insightful post entitled “How-To: The Door Boss Strategy Guide”…and then I go off and eat some Cheetos until it relents to my awesome cheesy power. And no, I’m not sharing any.